Branching Paths
Go farm, see the sites, meet people, explore this fantasy world among the trees and clouds. Experience the different possible routes the day can take you.
Status | Released |
Platforms | HTML5 |
Author | mktotaku1 |
Genre | Visual Novel |
Made with | Twine |
Comments
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Really really lovely storytelling and world building. I can really see a lot of growth here from the previous versions. You’re taking into account design choices, story progression, and integrating art that compliments it. The overall feel of the game has a noticeable cohesion. I like how you chose to tint the background color differently throughout the story. It gave me a sense of mood change and progression through the times of day which gave me a deeper sense of immersion. Great job! I hope this is a game that you’ll come back to and keep working on at some point. This is a world that is definitely explorable and fun.
Great job taking the variable coding for a spin. It gives me a sense of meaning to my actions as I progress. I’d suggest maybe breaking up some of your passages a little. A few seem to have a lot of story happening all at once, which can take the away the player’s ability to interact. Sometimes even just clicking an option to explore an object for more information before continuing provides immersion. It’s ok if you have direction in mind for the player to go, but think about how you can give them chances to learn more and interact with what is happening before you lead them to the next scene. In regards to your query about the story, I think you could actually do both at the same time by building the world out through the eyes of a newcomer. The environment can still be descriptive, building as the player goes in small bite-sized chunks, while the player takes on maybe a more straight-forward or simplified journey or task. Just a suggestion! Keep up the good work!